I did this for each promotion, because the vanilla specialist, even fully tricked out, was never better than a bad crapshoot for the cool stuff. I changed the bolded text so StatAmount=5 was StatAmount=10. (AbilityName="CombatProtocol", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon) \\ĪStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)),\\ SoldierRanks=( aAbilityTree=( (AbilityName="MedicalProtocol", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\ This is where a Specialist is promoted to Corporal. I boosted the Offense promotions for my Rangers and Sharpshooters, and gave my Specialists better Hacking bonuses. The promoted Ranger gets a little bit more aim. The bolded line is where I made my change: I changed StatAmount=3 to StatAmount=4. SoldierRanks=( aAbilityTree=( (AbilityName="SwordSlice", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon) \\ĪStatProgression= ((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=1)),\\ Here is the section that defines the various things a Ranger gets when becoming a squaddie: squaddie The file has sections for each of the character classes (Ranger, Sharpshooter, Specialist, Grenadier,) and is further divided by each promotion they get. I made lots of little changes here in order to make promotions give just a little bit more to the soldiers. I’ve organized them by file, and while I have not listed every last modification I made, I’ve provided specific examples of each change so that even the most timid among us can confidently mod their game. The very first thing I did was to duplicate the entire Config folder, and call the duplicate folder called “Config.bak.” That way if I broke anything, I could just swap the folders out and put the whole game back the way it was. DefaultGameData_XpData.ini-Reduced XP required to level up.DefaultGameData_WeaponData.ini-lots of tweaks here.DefaultGameData_SoldierSkills.ini-reduced cooldown a little for the really neat stuff.DefaultGameData_CharacterStats.ini-lots of small boosts for characters here.DefaultGameData.ini-boosted the squad size.DefaultClassData.ini-I tweaked HP, Hack, and Offense gains for each character class.More may be coming.) The key files for me were these: This folder has around 40 files in it (as of now, anyway. On my machine it’s at C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XComGame\Config This whole project¹ takes place in the Config folder for XCOM 2. This is going to be much longer than most of my posts. But I still wanted to be able to enjoy myself. I wanted lots of tough, smart enemies, and I did not want them to back off if I screwed up. It’s not the same as playing on “Rookie” difficulty, because in Rookie mode the enemies go easy on you (there’s a limit to how many will fire on you in a given round,) and the random number generator will start erring in your favor if you really take a beating. My goal, as stated elsewhere, was to create a “casual mode” for taking on Legendary levels of enemies in XCOM 2. I promised I’d document my XCOM 2 tweaks.
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